Ragnarok Argus

Ragnarok Argus marked my transition to Blender as my primary modeling and sculpting DCC.

I used Grease Pencil to sketch on top of the model as I worked, allowing me to map the flow of rock formations in a way that was impossible to replicate from a 2d concept.

Combined with Python scripting a series of custom shortcuts for Blender, this really boosted my speed and the quality of the final character

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