Personal Work- Game
This is a game I’ve been working on for several months. As my free time is at a premium, and I’ve split project development with learning a new engine and coding, progress has been slow, but steady.
Everything in Godot has to be programmed from the ground up, which offers a lot of control. And my preferred workflow is using Component’s and signals to create related, but disconnected functionality between separate objects and features.
The characters and animations are not final refined pieces, and all level art is currently simplified for prototyping purposes, while being scaled so that final art assets can be slotted in when the time comes.