Ragnarok Argus
Ragnarok Argus marked my transition to Blender as my primary modeling and sculpting DCC.
I used Grease Pencil to sketch on top of the model as I worked, allowing me to map the flow of rock formations in a way that was impossible to replicate from a 2d concept.
Combined with Python scripting a series of custom shortcuts for Blender, this really boosted my speed and the quality of the final character